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©1984-2012 Andrew Thompson, Yeppoon Australia.
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SHORT STORIES : The Princes of Irukandji | Xay Tomsen -
Andrew Thompson

The Princes of Irukandji
©2012 Andrew Thompson.
A tale from the
Irukandji virtual world.
The
title 'Princes of Irukandji' didn't exist at the beginning. Neither
did Irukandji for that matter.
I only had one sim
Tamita
Island and three friends who followed me from my old rented block on
Amelia.
So there we were; me, Jai, Kep, and Andi. I set the
guys up as estate managers
and we went about creating stuff and
having fun.
Within a few days, people began arriving who we'd never
met before, and by week's end, Tamita had a steady flow of
visitors.
They came, they shopped, and they rented my holiday
bungalows. And unexpectedly, they wanted to stay, to buy land on my artistic canvas to build
homes of their own.
I decided to add more sims; one bay on each face of Tamita, and another full island
tagged onto the western bay, which I called Alantay Island.
I promoted the new sim to a distinctly gay market, and Alantay sold out in a week, setting a new SL record.
So, I kept adding
more and more islands, and I named the fledgling continent Irukandji.
As I built each new sim, I
found them developing distinct personalities, and as a writer, I began
wondering what their history might be.
My head raced as it did, and
given the tropical theme and my penchant for colonial architecture,
I decided on a South Pacific kingdom.
That said, I didn't
want to be king. It made sense then, that the continent should be a
mix of tribes governed by a council of princes. It all
just fell into place from there.
We were in there to have fun though,
and so were the new residents who had chosen Irukandji to settle down. We ran with the regal theme, and on Tamita Island we built a palace with
sweeping grounds and pools - and no doors. Anyone could visit, and
really, everyone did.
I remember one Sunday where we had forty
avatars chattering away around the pool. They were good times, and I
realised that our formula worked.
Solid rules in the covenant, coupled
with laidback Aussie charm. And well, an estate team composed of
pretty lads (and one token lass :)) who wandered about in scanty but regal outfits doing
their jobs.
Some of the guys immersed themselves in the roleplay
aspect of being a Prince, and for one in particular, I think the experience
saved his life. We all grew, even me - especially me. Irukandji
was a wonderful nurturing place.
Our motto was 'Freedom - Peace -
Integrity', and we lived by that code. A mythology grew around us and
those tales became the core of Irukandji culture.
I encouraged their
telling; expanding and perpetuating the legend, and the story teller that I
am, created a complex history.
We formed the Irukandji Ministy of Heritage and Culture. We had our own
festivals and events, from which new histories were made, and our lives
became a living novel. Irukandji soon became as famous for its Princes
as for its beautiful beaches and bays.
For some people, virtual
worlds are just escapism, but for our merry band it was a curative. It's
said that like attracts like, and not by design, I found myself surrounded
by others who were damaged in some way.
The effect of our kinship cannot be
put into words. Irukandji saved lives in the real world. It fixed people
and gave them hope. It was fucked up and it was wonderful.
Regrettably though, art is rarely a match for tyranny, and Irukandji fell.
It lasted two years on the Second Life grid but was eventually dragged down
by SL's corporate greed and mismanagement.
My estate wasn't the only
one to go. I only had 70 sims out of the 1000 that collapsed, and the
next year, another 800 followed. The artists fled en masse leaving SL
a barren grid.
In the intervening months and years since, I've been
chipping away at my own grid,
You3D, and I have a version of Irukandji up
and running there.
At the moment (January 2012) I still have a
quarter
sim on SL but I'm not sure why. I'll probably let it go soon.
Presently without a kingdom, the Princes of Irukandji have morphed into
something more casual - The Tamita Surf Lifesaving Club, and that feels good
too. I guess it shows critics
of virtual worlds that true friendships can actually be forged. For
myself,
I count the Princes as my family and friends.
They helped run
Irukandji
without pay, purely for the spirit of community - building roads and bridges, making tunnels and
airfields and harbours, planting over 90,000 trees, digging holes, holding local
elections, and adjudicating
disputes between residents.
But most importantly, they shared my
virtual life, which so often overlapped with my "real" life. To me they
were family. More than family.
The Princes of Irukandji are:
Andi Oh New Zealand
Cale Topaz (a.k.a. Twinky Siemens) Australia
Damian Topaz Australia
Icon Ferraris (also Governor of Palas State, Head of the Council of Governors) South Africa
Jai Noel Australia
Keppel Sands (also Governor of Aboyo State) Australia
Rah Mayo (a.k.a. Clap Papp, also chief elder of the Pinjarra nation) Malaysia
Tigra Quintessa USA
Xay Tomsen (a.k.a. Andrew Topaz, also chief elder of the Tamita nation) Australia
Andi Oh (Feb 2007 to present)
I met Andi as a newbie on Amelia Island, where I'd leased half a sim to call
home. It was around January 2007, a good month before the idea of
buying a sim of my own even began to flower in my mind.
With Andi
being a kiwi and me Australian, I was the first non-American she had
bumped into. We stuck together and became quick friends.
I
was living with Kep at the time - we had only met a few days earlier.
He was dabbling with building houses and I was playing around with
clothing.
He built Andi a shack to live in on our little patch
of dirt, while she greeted visitors at my fledgling swimwear shop and
art gallery. That's how Jai found his way into my world. He
teleported in - virtually landing on top of Andi - and he never left.
Everything
happens in so little time in SL. When Jai arrived, I had
been there for less than a week and everything was new. So were my
friends - All of us were newbies. I had no way
of knowing that I would
soon become one of the biggest land barons in Second Life, and that my three new
friends would be my stalwart supporters throughout.
For now, we were just four dumb newbies having
fun in the virtual sun.
A month later, frustrated by the constraints of living on
someone else's sim, I bit the bullet and purchased a sim of my own.
I called it Tamita Island. It was February 2007, and sims took ten
days to come online back then. I was impatient as hell.
When I finally got the email, I rang them with the co-ordinates and we
all beamed onto the island togther. It was the beginning of
Irukandji.
We frantically built and planted and terraformed, and
within a few days, our first visitors began to arrive. Excited
beyond words, Andi and Jai, having built a quick rapport, decided that
they should be poster-boy and poster-girl for the newly named Chez Xay
Tropical Island Resort.
There, I had an advantage. During the time I'd spent messing about
with clothing design, I also learned a lot about building avatar shapes.
One thing that all of us hated about SL culture was that guys were
eight feet tall, and women had that awful 'American fat arse' that still
prevails in SL today as some bizarre measure of beauty.
I decided to fix
it, at least on Irukandji, and
I built Jai and Andi new avatars of realistic size and proportion.
They loved them, and soon we had spinning billboards all over the place
featuring our two local "cuties" parading my range of clothing designs.
Our marketing was a raging success, proving that sex works in
advertising, even in virtual worlds.
Tamita Island was clearly the
place to be. We began selling land and adding more sims, with
properties bought on spec before the islands were even built.
On
Pinjarra Island, every block was gone before the sim was even ordered.
On a high from it all, I just matched the pace of the world around
me. But
Andi, despite her giddy nature, was the first to state what should have
been obvious to me.
"Are you still having fun though?" she
asked. I paused to think. "I honestly don't know," I said.
But I
knew what she meant. The more successful Irukandji became, the
less "ours" it became as well. I felt myself lose something but
I'm not sure what it was.
But we had initiated a momentum that
couldn't be slowed, and short of telling people "No, we don't want you
throwing money at us hand over fist," I had to keep expanding the continent.
And we were making serious money through land sales - up to $7000
USD some weeks.
But Andi's words stuck, for I've never been driven by money. I figured that if
this was the way it has to be, then let's at least continue to have fun with it.
I began writing histories of the islands, and I set land aside as
sacred - not to be sold, but to be enjoyed by everyone. Somewhere
in the midst of our frenzied activities, the Princes of Irukandji
concept was born.
Throughout Irukandji's first epoch on the Second Life grid, Andi was the
only female estate manager, through chance rather than by design.
As a predominantly gay-themed estate with 90% male population, Andi
helped keep things sane.
It would have been easy for the
continent to become just another gay estate with all the stereotypes
that go with it.
I didn't want that - I never wanted an
exclusively gay estate. I hate elitist enclaves of any kind.
Instead, I wanted to build a haven for people like me who don't fit in
to normal boxes.
The mission I gave Andi was a simple one; to stop Irukandji becoming
a cliche, and to keep it fully inclusive to people from all walks of
life.
And that's what she did; making sure that our name was out
in the general marketplace, yet at the same time screening potential new
land owners who might be religious nutters or homophobes.
With a
key focus on lifestyle, romance, and freedom of
expression, Irukandji was a runaway success right up until the end.
When I eventually walked away from SL, it was an awful time for
many. Sadness was everyone and touching beyond my ability to
phrase.
The Princes left with me and for a year or so we went
back to our normal lives. But I missed virtual worlds.
I
dabbled with SpotOn3D for a month or two and built a new estate there. Andi followed. It never really got off the ground. Ten
months later SO3D is still an empty grid.
So I decided to start developing my own.
Andi's in there now, helping me still, and I know we'll eventually get
it up and running.
At time of writing this page, January 2012, I
have a new sim in Second Life, and again it's called Tamita Island.
Andi's in there too. She has been with me on every grid now, so I
guess she's here to stay.
I've built four avatars for Andi over
the years. Her latest is a regression to simpler times. Gone are the pouty facial animations
and voluptuous figure, and instead a regression to a more innocent
girlish design.
Perhaps like me, she is searching for a way to
return to those early days on Tamita, when the world was still a mystery
and held so much promise.
And I have to say of all our history
together, my favourite photo is the one of her dancing like a twat at
the new palace. There is also a lovely video of her dancing for the new
Afia Bikini range that is
definitely worth watching.
Keppel Sands (Feb 2007 to present)
Kep
had the most peculiar start to life - Peculiar in
that his avatar and name were originally mine.
I named it
after the tiny Queensland town where I'd spent half
my adult life.
This got a little confusing for
me though, so I signed up for another avatar, Xay
Tomsen, which has been my av ever since.
A
few days later, an odd looking robot-avatar wandered
onto my block on Amelia Island and began to strike
up a conversation.
I hated it instantly.
I was building a tropical paradise, not a scene from
Star Wars.
Bluntly, I said turn into a human
or go back to the kiddies sim you came from.
The robot became human and we chatted for a bit.
'First day,' he
said, 'Just testing things out'.
Surprisingly we struck up a friendship. He
hated the avatar name he'd chosen. He said that he
might go and set up a new account.
I suggested
he have my old avatar, which he thought was pretty
cool, and so the deal was done.
These were
the really early times in SL, when the graphics were
quite cartoonish, but it was cutting edge at the
time.
This
wonderful new platform for creation was so far ahead
of anything we had ever seen before.
A
few months later, the Windlight viewer was released,
and that changed the look of SL into what it is
today.
But back at the beginning, it was just me and
Kep. Only a few
days old myself, he was my
first friend in SL and he followed me me right through to the end.
He was my first of many
things actually.
We tried everything
together in this strange new world, from building to scripting to avatar sex.
It was all pretty cool.
He helped me build my first art gallery then we
landscaped the sim as best that newbies could.
Kep had a fascination with the movement of
water, and soon the land was criss-crossed
with canals and eddying streams.
It was
small-scale compared with what was to come, but in
reflection, our first efforts at land development were
quite good.
We then set up rental homes and sold off a few
parcels of land as well, and in the midst of all
this I began making swimwear. Kep helped me
model and promote them.
Before the first
photo shoot, I spent hours making his avatar look
exactly right.
I say this a lot, but in
virtual worlds, each day seems like a month.
You can fit so much into a very short space of time.
It's easy to lose track of that time too, for in SL,
there a four sunrises and sunsets every day.
I guess that's why it feels as though we spent
several months together, but in
reality it was only a week or two. Soon, Andi
arrived, and then Jai a few days later.
Kep and I were just friends; we never thought
we were together as a couple, and with Jai's
arrival, we both vied for his attention. I
won :)
The four of us settled down and found
our places within the group. Kep and Andi tried an
affair for a couple of days but
it didn't last.
A
few weeks later, I bought my own sim - my first sim,
Tamita Island, and we all set foot on her virgin
shores together.
We instantly began terraforming and building, and
Kep continued with his fascination of water.
He learned a little scripting and within the first
few days on Tamita, he had created a range of baths
and pools and hot-tubs. Kep built a store
which he named 'All Things Wet', with a modest
living space above it to live in, and I built my
swimwear shop next door.
New visitors came to
the island and amongst them were other content
creators. They wanted to set up shop too, so
Kep and I expanded the shopping district. We called it simply, Tamita Mall, with our shops
side by side at its centre.
Kep's other
interest was music, and his mind turned to setting
up a night club. Jai was keen on the idea too.

But I didn't want the island to become an eyesore,
so I suggested we have an open air dance floor up on
the hill, with waterfalls and quiet nooks where
people could meet and chat.
That way
we could retain the tropical island feel. It
was important to me that any builds we made fitted
in with nature.
Kep and Jai ran with the
idea, and a few days later the first Lava Club was
erected on the ridge that traversed the island.
Beside it, a waterfall careened down into the
ravine.
The night of Lava's grand opening
drew near, and Kep decided it was time to tweak his
avatar so he looked the part of Resident DJ.
I created it from scratch, found him new skin and
finally got rid of his Linden-issue hair. A
bit of stubble on the chin and dark glasses, and he
was done. Except for the occasional new skin,
we haven't touched Kep's avatar since. Its
shape, height, and detail are exactly the same as
they were in 2007.
His height caused a few
issues over the years though, as we had to make
multiple variations of scripted objects to
compensate for his bulk.
At
7' 6", he is actually the average height by SL
standards, but the rest of the Princes wanted
realism. To see him standing next to Cale's 5'
9" frame is quite hilarious. Even standing
next to my 6' 8" avatar, he still towers above me.
From the outset, Kep's avatar was always taller
than mine. He's a dominant type. I used
to accuse him of trying to compensate for
deficiencies in other areas :)
Five years on,
and no doubt for eternity to come, we've kept a
height disparity. Nowadays though, I think
he's almost a foot taller than me :)
Being
second tallest in our group made me feel kind of
nice though. It felt like I had a big brother
looking out for me. I think Kep saw himself
that way too.
People often said that I was
extremely protective of the princes, and that's
true, but by comparison, Kep was aggressively so.
As
Irukandji grew over the coming months, Kep earned
himself a bad-boy reputation, and people started
calling him 'The Hitman'. Always behind his
back of course. I preferred to look at him as
a facilitator. He made things happen.
To the younger princes though, Kep was putty in
their hands. He doted on them utterly and
never lost his cool.
Indeed he was
kind to all the guys who joined my household, and I don't recall anyone saying an unkind word about him.
However,
despite his party-boy image, Kep was very reclusive.
He let few people in, and only with Jai, did he show
a romantic fondness.
My marriage to Jai had
little impact on the feelings Kep had harboured
since day one, and in truth they perhaps only
deepened as love does when unrequited.
Jai,
aware of his effect, began to spend more time with
Kep, and together they built a shack overlooking the
romantic
Tiamo Reef. Kep also kept a house on
Manatu Island plus a shack on
Mount Aboyo Island, where no one dared intrude except
Jai.
Over the years,
Kep was a prolific creator of many architectural
builds and water features.
Famously, he built several incarnations of the
popular Tamita Mall and the shopping district on our
mainland sim at Volpe. He also built the first
Irukandji Police station and Cawarral Mansion.
He helped tunnel the deep Maskari River through
Nouvelle Kiribas, Irukandji's second tallest mountain and
later built several sims on his own including Cabria
Island, Captain Cook Reef, and Mount Aboyo, dotting
them with his waterfalls and rock formations as he
went along.
He also designed large
tracts of the Trans Irukandji Causeway, SL's longest
privately owned highway.
Kep's first love
though was Lava, where he set himself up as resident
DJ, and always drew a crowd to the venue.
In
the 2008 general elections, he was appointed
Governor of Aboyo State where he spent much of his
private time.
Despite his outgoing "clubber-boy" facade, Kep
was a reclusive man and never ventured far from the
Princes whom he looked upon genuinely as little
brothers.
I don't think I have a photo of him without
his trademark sunglasses :)
Jai Noel (Feb 2007 to present)
I met Jai my very first
week in SL. Within a minute, I fell head over
heels in love with him.
Hold on, let's wind
back a bit.
I had just leased the corner
of a sim on Amelia Island and he was a lost
noob tourist who
somehow teleported to my beach. That's the
story he tells anyway :)
There
was no voice-chat back then. It was all typing
and what struck me first was the way he expressed himself so well and openly.
To a writer, that's a turn-on.
No
coquettishness or innuendo, no suggestions of going
up into the dunes for avi-sex etc like everyone else
who'd dropped by. He was in SL for something
deeper.
His fluency and
eloquence hooked me straight away. We spent
all that day together - 36 hours non stop without
sleep - talking, exploring, sharing philosophies,
and by the end, it was obvious we had a connection.
It was crazy. I felt like a clumsy
teenager again. It doesn't help that there are
6 romantic sunsets a day in SL :) I remember
going to sleep reminding myself it isn't real, that
it was just some weird sort of roleplay, but it
didn't stop me dreaming of him and waking with a
silly grin.
The
next day I felt like an utter knob and tamed it down a lot.
He saw through it.
'Do you feel weird?' he
asked. 'A little,' I confessed.
'What
is weird,' he said, 'Is people who use chat-rooms
and web cam to hook up for sex with strangers.
This isn't weird. We're friends, we've gotten
to know each other. All of this is OK.
You're allowed to like me, and I'm allowed to like
you.'
I told him that I liked him a lot.
'Good,' he said. I bit
the bullet and asked him to be my boyfriend.
He said, 'I thought I already was'. :)
I decided to buy us an island. Two weeks later,
our sim arrived and I called
it Tamita Island. Our romance emitted an
amazing concentric energy across Irukandji with us
at its centre, and people came because they wanted
to bathe in that glow, and hopefully, find someone
to love of their own. And many did. Both single in real life (RL), we set no limits on our SL relationship. We
both wanted to express and share love, even in virtual form. And we did.
We dated for a month then got married. He imagined himself as Danos, one
of the characters in my books, and I his protector and husband, and we lived our
SL experience that way.
In countless ways, we used the romantic structure of
Khataria as the foundation for Irukandji society.
We did a lot; we built a single island that expanded into a kingdom
of 65; we made palaces, bays, parks, art galleries, shopping malls, seas,
forests, marinas, and playgrounds.
We
established our own fashion labels, Xay Tomsen Black
Label and Ho Boy, and we learned to write scripts. We added construction, architecture, animales, boats, cars,
and landscape supplies to our range.
Naturally, we needed to convert our
inworld wealth to real currency, so we did. We
opened the Bank of Tamita and became money traders
as well.
Irukandji was a real nation, with an active export
economy generating $US100,000 of real hard currency a month, and at its
peak, 700 people from across the world
leased land on our estate. All because of Jai and me, the energy we gave
off. Pure, contagious, energy.
It was mind blowing, a magical time.
Regrettably though, it was success stories like ours - coupled
with loud mouthed idiots like Anshe Chung bragging about her wealth
- that killed
off the virtual world community. Linden Labs, not happy with the exorbitant rates
they already charged, became greedy and
wanted it all for themselves.
It was a classic reenactment of
the old land barons of medieval times over taxing the people, not
realising that is was those same people who
made them their fortunes.
Through several months of terrible
management policies designed to bankrupt private
estates, they succeeded. Everyone started to
pack up their bags and leave, taking all their
wondrous creativity with them. The once
vibrant SL grid of continent upon continent was
reduced to a barren sea.
There is nothing so
sad as the silence of a void that once teemed with life. The grid still exists
but it's a boardroom. It's sterile, a tomb. All the artists are
dead.
But I don't
dwell on that any more. I don't regret a second
of the experience, for Jai was at my side from start
to end.
Looking back
at it now, everything I did in Irukandji, my every
attraction to the experience, was Jai. I was
there because of the joy he brought me.
Was it real? Can a man fall in love in a
virtual world. Yes, it was very real. He has a place in my heart that no one
will ever fill the way he did, and I know he feels the same
for me.
Rah Mayo a.k.a. Clap Papp (March 2007 to present)
Clap
was ... hell, I cringe at words to describe him.
Incredibly soft in nature ... servile ...
codependent in a nice way ... and very very scared of the
world.
He came to Tamita Island and
rented a shack I built in the jungle. No one
even knew he was there until Kep saw a blip on the
map one day.
We took him under wing and
discovered a beautiful soul. But like so many
beautiful souls, he was injured.
Even
the reality of making friends in avatar form was
too much to face, and after a year of hunting
his demons, he killed
off Clap and rose anew.
He became Rah
Mayo, a more self asserted version of himself, but
in truth, the little brother who was taken away and
never heard from again.
Angry, brash, and abrasive, Rah rubbed many people up
the wrong way and took his rage out on the world. He learnt a lot during that
crossover period, and despite himself, he found he
liked his old self - his true self - best. He
didn't like the person he thought he needed to be.
And
with that realisation came acceptance and new self
esteem. The beautiful guy we knew as Clap
returned to us, his demons beaten.
It was beautiful to watch
Rah
blossom in the safety of friends who understood his
pains. Surrounded by people who cared for him,
he took his place in our household as a member of
our family and hence, a Prince of
Irukandji.
Malaysian by birth, I made him an
avatar with an
oriental look and a bleached Mohawk like the one he
sports in real life.
Rah is famous for his builds. Inspired by Cawarral Mansion, Rah went on to construct many
colonial palaces and fortresses using textures
from the islands we lived on.
I trained Rah
to be a master terraformer and he built many of the
sims in Jillaroo and Kalamat States.
With Twinky's arrival on the scene, Rah found
someone with the same sense of mischief and fun.
He and Twinky styled themselves as 'twins to
different parents' and became inseparable
friends. We called them the evil twins :)
With a mutual love for building
things, they set up the Irukandji Department of
Public Works, each with a huge council depot at
opposite ends of the kingdom.
They were like
a pair of little kids with their huge amphibious
dump trucks tearing about the estate.
Whenever they got bored
they would go out on mad construction rampages
building bridges and forests and highways together.
When mischief kicked in, one of their favourite tricks was to wait until an
island filled up with people, then raise the sea
level two metres and flood everyone's houses - It scared the hell out of
our residents
:))
Rah was brilliant. These were the
happiest times in Irukandji and I am so grateful to
have been part of Rah's life.
Icon Ferraris (April 2007 to present)
When
I think of Icon, it always makes me smile. And
then a rogue memory hits and I laugh.
Incredibly intelligent, and with a humourous wit
that ranged from cryptic to utterly outrageous, Icon
was an absolute pleasure.
Sometimes in the
real world, I'm accused of being an intellectual
snob, and maybe there's some truth in that.
But that said, I have no hesitation in saying that
in Icon, I found an intellectual equal.
Before voice came into SL, we'd type frantically for
hours debating philosophy or the woes of the world,
and I'm sure we covered every subject.
With
the arrival of voice, I gained an even greater
appreciation for this soft and spiritual soul.
He injected such humour and wonderment into our band
of societal misfits, the Princes of Irukandji.
It was around April 2007 when I met him.
He arrived
in Irukandji the same way most other settlers did
- from a land sales ad.
My eighth sim,
Manatu Island had just come online. I'd
terraformed it that morning and had just begun
subdividing the first blocks when a payment came
through on my screen.
I looked for blips on
the map, and there he was - a lone avatar near
Manatu's central canal. I was astounded - The
sim was barren - I hadn't even started planting
trees. By the time I went to greet him, he was
already building his house.
We became instant friends, and I made him an avatar which
he never changed.
Photogenic and fun to be
around, Icon immediately became a poster boy for my
swimwear range and for the "Where the Boys Are" Land
Sales campaign.
Icon quickly shagged
himself into a position of power and served as
a Prince of Irukandji from 2007 to December 2009.
He was a great leader of men and when he spoke,
people listened.
Playing on his
success as a poster boy, he established his own
property development company Ferraris Estates,
selling land in Irukandji, and it went off famously.
I recognised in him an enterpreneurial
streak and with Jai overseas, the makings of a good
deputy in whom I could entrust the estate while I
focused on my RL businesses.
In 2008, I appointed Icon to the role of
Chief Minister.
I gave him the task of dividing the
kingdom up into states, and holding elections
amongst the residents to fill the positions of
regional governors.
He established the
Council of Irukandji Governors and presided over the
first inauguration of parliament.
When they
all turned out to be boozed up warlords, he
dissolved parliament and decided to let power
overwhelm him completely.
For
something to do, he declared war on the neighbouring
French sims and annoyed them enough with his long
winded lectures on human rights abuse that they
fled from their insane neighbours :))
We absorbed the
French territories into
the kingdom and gave their people self
determination. Or so the story goes.
High
on victory though, Ikey wanted more. At
some point he went insane and declared himself
dictator-of-the-entire-world-for-life-beginning-with-Irukandji, but his attempted coup for
control of the kingdom went askew when his
crappy laptop blew its graphics card.
While he
fled to his nephew's house in a beaten up Volkswagen to steal his computer, I
had ample time
to call in the Royal Irukandji Navy.
I surrounded his
beachfront villa with 8 warships and a nuclear
submarine while Twinky terraformed an active
volcano in Icon's loungeroom.
Meanwhile, seeing the irony of lava versus Lava
Night Club, Kep
rezzed his DJ gear amidst the ruins and poor Ikey
logged back in to find a dance party in his back
yard :)))
Yes
OK, we got a little immature sometimes. Boys with digital toys blah blah,
and in the end, it turned into a great party.
During his time with us, Ikey invested a lot of his
creativity into Irukandji and the things he did are way too numerous to list,
though the tale of Cyclone Icon that decimated Tamita Island remains legend.
In
reflection, I miss Ikey a lot.
I missed him the minute he left SL.
He got the shits up with Linden Labs
over their treatment of estate owners, specifically
me, and sent them a scathing letter of abuse, aware
that they would ban him from SL.
And then he left.
SL wasn't
the same any more.
It had stopped being fun and was becoming a
stressful place to be.
Certainly after Icon left,
coupled with Jai being away, Irukandji seemed empty.
Icon saw the end coming before the rest of
us and wanted to get out before it fell
apart.
We had voice enabled by that stage and I
remember listening to him cry. I told him I wanted him to
stay and that only upset him more.
I
knew his sadness ran deeper than just the issues
with Linden Labs, and us spending so much time
together only brought his feelings to the fore.
And mine
with the honesty of
hindsight.
In my
relationship with Ikey I tried to reason that
you can't be all things to all people, and still stay true
to yourself.
But have I ever been true to myself?
I think I failed this time. I'm sure of it.
I fucked up very badly.
I hope like hell I never meet
anyone like him again. Wherever
you are out there Ikey, I wish I didn't miss you as
much as I do.
Footnote 31 March 2012: Icon and indeed all the Princes have returned to my
worlds, both in Second Life and You3D.
Cale Topaz a.k.a. Twinky Siemens (August 2007 to present)
Years after the event, it's OK for Cale's truths to come out, for his journey through Irukandji turned out for the
best. The proof is that he's still with me now.
Like a lot of guys who came to SL, they were young, often completely inexperienced in the
world due to cultural issues or geographic isolation.
Second Life gave them access to meet other people like themselves.
Cale started life as Twinky Siemens, and in the real world, he was a friend of Jai's.
He kept nagging Jai to show him Irukandji - Problem being he
was only 15, and SL policy stipulated an entry age of 18 under US law.
Age
was a big issue at the time, with SL embroiled in a
German paedophilia case, which largely revealed that
the company had policies to protect their butts, not
to protect minors.
As someone who was raped
as a 12yo boy, these events struck a chord with me.
It was clear that the rules were never policed.
Even now, five years on, there is no ID check
or age verification that stops minors
gaining all area access to SL.
So meanwhile, back
on
downtown Hephaistion Island, I had a curious dilemma in
Jai's friend.
In my mind, it came down to how
one would rate Irukandji on a censorship scale.
I had no concerns that anyone might view it as
R-rated. The rest of SL might have been that
way, but Irukandji wasn't.
While sex is part
of any web-based culture, and indeed nudity was
common place in Irukandji, the covenant that applied
throughout the estate forbade public acts of
indecency or sexual harrassment.
Offenders
were banished for life.
In light of that, MA15 seemed more accurate to me.
In the end, I opted to apply a case-by-case entry
age of 16, which was the legal age of consent In
Queensland, where I, and hence the Irukandji
Continent was based.
So
I talked to Jai's friend on the phone. He
seemed clear headed and good. He waited
obediently for his 16th birthday just like I
instructed, and then Jai brought him in-world.
I had no internal conflicts breaking the rules.
In any case, I'd bumped into guys a lot younger on
the SL mainland.
My logic for defying the gods
of SL was simple.
If a young guy is curious, he'll find some way of appeasing his curiosity, and in a
country town like Cale's, disclosure of his sexuality could have proven fatal.
I also figured if he was going to be cruising the internet looking for gay
connections, he would be safest in Irukandji, and safer still as part of the estate
team, for the Princes were untouchable.
His timing turned out to be perfect. By late
2007 when Twinky arrived, a rich mythology surrounded the Princes of Irukandji.
Part of that mythology was that all of them belonged
to me as concubines.
In hindsight, this is
quite amusing because we were far too busy building
and planting to be distracted too often with avatar sex.
The myth was convenient
though, and the guys enjoyed role-playing to add to the mystique.
But the message to outsiders was clear. I took care of
the Princes,
and if anyone crossed them, the perpetrator was done for. And
then there was Kep to watch out for too. In short, the
boys were protected and they were family.
So, Twinky came in-world, his account all fresh and new. I could see that the lad was a reprobate the moment I laid eyes on him
dancing up a storm at Lava.
I did the 'fix up the noobie' thing and made him look half decent - starting with an old avatar of Jai's and a haircut.
Then I sat him down and smiled rather smugly.
"Jai set up your SL account, didn't he?" "Why yes
he did." "Hmm, I thought so. Twinky
Siemens, yes, nothing facetitious about that name at
all."
He went quiet for a bit then frantically typed,
"That bastard!"
So
I added another suite to the palace and took Twinks
under wing as the seventh Prince of
Irukandji.
He was great value and a fast
learner. He wanted a mission to earn his keep; to be seen
as a valid member of the estate team, not just a
pretty boy being kept on for his looks.
Ambition is rare, so I began to show him the ropes.
He learnt the covenant by heart, and I sent him off
to sell land.
He had such a pleasant nature,
and coupled with his cuteness, everyone loved him.
No one wanted to upset him for fear that he mightn't
like them anymore.
It
was really very sweet, and from a land baron's
perspective, I found it brilliant to have someone so
popular to sort out resident disputes. No one
could get angry with him.
Then I taught him
to terraform, and this he excelled in. After
only a few days, I gave him a new island to build
from scratch, complete with bays and rivers.
Twinky loved terraforming, and along with his 'evil
twin' Rah, they established the Irukandji Public
Works Department (IPW) and set up depots across the
estate.
Twinky quickly reached my level of skill and within
a few months, he started contracting his services
outside of Irukandji.
He built around two
dozen sims on other estates for a flat fee of $250
USD an hour. It was incredible.
But he
never liked leaving Irukandji. He would go away and do an
hour or two's work then scamper back and not leave
my side for the rest of the day.
Twinky's
crush was sweet, and I was fond of him too.
Meanwhile, Jai - my inworld husband of eighteen
months, and Twinky's best real-world friend - was
about to go overseas for a twelve month modelling
contract.
It
was Jai's idea that we should marry while he was
away, on the provision we divorce when he returned. I didn't like the idea of divorcing Jai just to
be with Twinky. I loved Jai - It was genuine
love, and we'd been together since the start.
So instead, I built an alt avatar and Twinky
built one too. We wanted the same last names,
so we became Andrew Topaz and Cale Topaz, and these
two avatars got married.
It was a bizarre
period for me. The problem with running an alt
is that one's possessions don't necessarily transfer
from one avatar to the other.
It became a
huge point of frustration for me, as I'd developed
everything under Xay Tomsen, and also the sims were
in my name. I could only make Andrew Topaz an
estate manager - I couldn't give him full rights to
the sims. So I abandoned the alt.
Cale
however, kept his new name and abandoned his old
avatar. He was tired of being teased about his
name, and it was time to move on.
But four years later, legacies of the old Twinky
Siemens still survive. To this very day, all of
the vehicles I build run Siemens Radials, a brand
that Cale invented when I taught him scripting. It
was that creative bond that attracted us to each
other.
Jai returned from overseas in the midst of the estate's
final death throes in 2009-2010.
It hit all
the Princes hard but Jai worst of all, for he and I
had built the kingdom from nothing save the dreams we
dreamt together.
It
proved too much for him and he ran away from virtual
worlds for a good two years. As to Cale, he
stayed throughout, jumping with me from grid to
grid.
Only now is Jai starting to pop
in and see what I'm up to. It's January 2012 as I write this, and we are
all finding our way again.
Damian Topaz (December 2008 to present)
Damian
was the last person inducted into the estate team on the original
Irukandji Continent. A real-world friend of Cale's, he came
inworld when the estate was in its first slow death throes.
By early 2009, I had downsized Irukandji from its 60 or so sims to
18, due to a 67% price rise in Second Life server fees.
It
was the last of many blows to hit us courtesy of the greed and
mismanagement inherent within Linden Labs, the company that owns
Second Life.
The estate team had begun to wind down as well.
Jai was overseas for a year and I think that left a gaping hole that
cut through Irukandji, for he was at the heart of its culture.
Meanwhile,
Icon was too upset to keep coming in-world, and eventually exploded
at Linden Labs which earned him a suspension from SL. With my
two key accomplices gone, the magic left with them, and it wasn't as
much fun anymore.
Damian however, had been through none of
this. He didn't know the old ways, so everything was new and
exciting.
He instantly fell in love with Irukandji.
There was still a great deal to explore, and the world I'd created
was entirely new to him.
Building
his avatar was an easy task. He decided to become Cale's
little brother, so it was simply a matter of reducing Cale's avatar
by an inch, and finding him a different hair colour and eyes.
Despite Damian being a little ray of sunshine though, not even his best
efforts could stem the Princes' waning morale.
Rah, Kep, and
Andi came in-world less and less. Meanwhile Tigra was doing
his best to keep on top of Icon and Jai's myriad in-world business
interests.
Basically, that just left Cale and me, so Damian's
arrival proved timely.
Cale showed him the ropes, and he
moved in with us at the newly built Bicentennial Palace on Tamita
Island.
With
the estate team decidely smaller now and much of its history
relegated to the past, I phased out the term 'Prince of Irukandji'.
It seemed ridiculous now.
At this point in Irukandji's history, I wasn't sure if my
downsizing would be sufficient to keep the estate viable, so I focused my attention on content creation rather than
land sales.
I rebuilt the Irukandji Fish Farm on Manatu
Island, and XT Automotive on Baie de l'AmoreBaie de l'Amore, and left Tigra and
Damian to run them.
I also expanded my clothing range, most
notably the Suva and
Bondi collections, with Damian and Tigs as the
poster boys.
These
measures helped but only prolonged the inevitable. I hadn't
counted on what should have been more obvious at the time; that
people would stop coming into Second Life.
And they did stop.
SL had earned itself a well-deserved bad name. People stopped
spending money, and stopped buying land, in favour of living
communally or sharing a sim.
The economy drew to a halt, and
with that, creators stopped creating. Effectively, SL's new
policy of greed had killed
all the artists.
Irukandji reduced from 18 sims to 9, and
then to 5. I got the message. I sold off the remaining
sims and gave up the fight.
All of us left virtual worlds
after that. None of the team tried other grids.
Eventually though, I had to come back to virtual worlds - I loved
the technology too much.
I
bought ten sims on the discount grid, SpotOn3D, and this time I
measured my expectations realistically. I gave it two months.
I saw no improvement and I left.
But the experience did
rekindle the guys' interest in virtual worlds. Cale, Damian,
and Andi all came to SO3D with me to give it a try. When it
failed, we agreed not to get disenchanted, and I immediately began
building my own grid, You3D.
You3D remains an ongoing
project, and in the meantime I've bought a single sim on Second Life
again - begrudgingly. As soon as I get You3D up and running
though, I'll leave SL for good.
For now though, in early
2012, it is wonderful to see every last one of the Princes
returned.
I do feel a little sorry for Damian though.
I wish he had arrived in Old Irukandji a little earlier so he could
have experienced the true fullness of what it meant to be a Prince
of Irukandji.
Tigra Quintessa (November 2007 to present)
more info and pics to come.

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